#pragma once

#include <GL\GL.h>

class GTexture
{
public:
	GTexture():
	mTextureName(0){}

	virtual bool Load(const char* pFileName)	= 0;
	virtual void Release() = 0;

	GLuint GetTextureName()const{ return mTextureName; }

protected:
	GLuint mTextureName;
};